Gabriel Pilote • Senior Technical Artist

   Hi, I'm Gabriel! Originally from Canada, I have recently moved to Berlin. I have been a game creator at Ubisoft for now 5 years in a row. Having a background in the fields of computer science as well as digital arts, I am able to combine these two expertises in order to obtain unique results adapted to every intention. My goal is to create a sense of wonder in the eyes of the public by creating outstanding interactive experiences. Here's a look at it...

conf1-2

Project Details

Role

UI/UX
Optimization
Fonts
Tools

Software

Snowdrop Engine
Photoshop
Visual Studio
Python
 

Platform

TBR

Link

Description

I am currently working on the Far Cry brand. I work mostly on integration and data optimization. I also furnish assistance to beginners as well as building documentation.

Studio/Company

UBISOFT ©TBR

confidential-264516_640_pixabay

Project Details

Role

UI Optimization
Localization & Typography
Profiling
Logic Programming
Integration Assistance

Software

Anvil
Phoenix
Anvil Script
Fontlab
Python

Platform

TBR

Description

This is my last project, a still to be revealed game. In the absence of Technical Director I was responsible of a global overhaul of the technical quality of the game, covering a wide range of skill sets such as localization, textures, databank, tools building and mentoring/assistance in integration.

Studio/Company

UBISOFT ©TBR

R6-extraction

Image Gallery (collective work)

pascal-caplette-r6e-styleguide-20
pascal-caplette-r6e-styleguide-19
pascal-caplette-r6e-styleguide-17
pascal-caplette-r6e-styleguide-18-1
pascal-caplette-r6e-styleguide-typography
pascal-caplette-r6e-styleguide-13
pascal-caplette-r6e-styleguide-15
pascal-caplette-r6e-styleguide-colorpalette

Project Details

Role

Accessibility
Tool Developement
Font Optimization
Textures (4K, HDR)
Ultra-wide & Scaling
3D Menus

Software

Adobe Extension Development
Anvil Script (C#)
Phoenix Studio Scripting
Visual Studio
Python
Fontlab

Platform

PC
PS4
PS5
Xbox One
Xbox Series

Description

In this project I had the chance to be mentored and this way I could massively improve my skills in terms of programming and scripting. My responsibilities in term of UI went very technical, starting to get ownership onto features like tools development for artists workflow.

Studio/Company

UBISOFT ©2022

HS_logo-1

Image Gallery (collective work)

cd2930108542493.604a65977a6cb-Frame
121ce9108542493.604a65977a1ce-Frame
115585108542493.60666e8a2ff31-Frame-copy
a27504108542493.606527d428085-copy-Frame
7ab417108542493.604a66515f7a6-1-Frame
5aabec108542493.60666c4f33f12-Frame

Role

UI Artist
Motion Designer
Fonts Managements
Combat Comfort

Software

Anvil
Phoenix
Photoshop
Fontlab
After Effects

Platform

PC
PS4
PS5
Xbox One
Xbox Series

Description

Working for Hyper Scape, I was in charge among other things for the combat comfort experience, the text rendering and many motion and design elements related to UI art. As the game was trying to reinvent itself, I had to redesign every element of the game but mostly everyting related to combat as markers, healthbars, damage indicators, etc.

Studio/Company

UBISOFT ©2020

zg6DvE

x

logoUbisoft-Sag_black1-2017
Role
Software
Platform
Link
UI, VFX, Visuals
Unity
PC
Itch.io

Description

This game was made as part of a game jam with a team of employees from Ubisoft Saguenay studio in special collaboration with the event.

Special Collaboration

Team Ubisoft SGN ©2019

9255c8ed-13d2-4db1-ae7b-02e778fc6ace_rw_1920
8b5c7e1c-3d30-4138-ae03-0f17e1332377_rw_1920

Video Presentation

Role

UI/UX
Logo Design
UI Programming
Software Programming

Software

C#
Java
XCode
Visual Studio
Geo-fence
Xamarin
Grial UI Kit

Platform

iOS
Android

Description

Swipecity allows visitors to unlock geolocated digital content related to culture and urban art: Local organizations have access to a web management portal on which they can determine where, when and how their content will be broadcast. Then, using the mobile application, users interact with this content, as when they are nearby, in an experience that is similar to a treasure hunt.

Studio/Company

SWIPECITY ©2018

4f49bac0-4e1f-4dc9-bed1-c32fdb0fde76_rw_1200-1
720p-copy-3
720p-copy
UI Design
UI Design
Hyper Scape™
Layer-5@2x
Font Dehinting
Tom Clancy's Rainbow Six© Extraction
ripper
Combat Comfort
Hyper Scape™
Layer-1-Frame@2x
New Photoshop Document Panel
Adobe CEP Extension
Tuto_Metrics@2x
Font Metrics
Unannounced Project [TBR]
Optimization
Localized Fonts
Various Projects
Layer-7@2x
User Input System
Various Projects
Layer-26@2x
CJK Languages
Unannounced Project [TBR]
Python Scripting
Various Scripts
Python, Anvil Script
Layer-44
Colorblind Modes
Various Projects
Layer-12-Frame@2x
HTML Text Formatting
Hyper Scape™
Layer-6-Frame@2x
UI Scaling [Ultra-wide] & 3D Menus
Tom Clancy's Rainbow Six©Extraction
Data Optimization Plan
Data Optimization Plan
Unannounced Project [TBR]
Layer-15-Frame@2x
Distance Fields
Various Projects
loadingSaving
Motion Design
Hyper Scape™
Screenshot-2021-05-06-111214
MipMaps & Texture Sampling
Tom Clancy's Rainbow Six® Extraction
5de310675f176227ca35b87b_fl7_256-1
iconHoudini
602c5d7f680f662ae4990973_tdcopy2
ExtendScript-ToolkitCC-New-size-1
photoshop
python
Csharp_logo
unity
480px-Unofficial_JavaScript_logo_2.svg
Autodesk-3ds-Max-icon-1
Adobe_After_Effects_CC_icon.svg
pluginIcon
Ubisoft-anvil-logo-compressed.wwpng_
illustrateur
adobe
new-ulogo-ad1a02520b73

Contact

Gabriel Pilote

gabriel.pilote@ubisoft.com

About

Hey there ! I am Gabriel, employee of Ubisoft. I have been into video games industry for now more than 3 years. I also have strong interest in interactive & digital arts in general.

Hey, I'm Gabriel, Tecnical Artist and Developer.

Back to top Arrow