Hi, I'm Gabriel! Originally from Canada, I have recently moved to Berlin. I have been a game creator at Ubisoft for now 5 years in a row. Having a background in the fields of computer science as well as digital arts, I am able to combine these two expertises in order to obtain unique results adapted to every intention. My goal is to create a sense of wonder in the eyes of the public by creating outstanding interactive experiences. Here's a look at it...
Project Details
Role
UI/UX
Optimization
Fonts
Tools
Software
Snowdrop Engine
Photoshop
Visual Studio
Python
Platform
TBR
Link
Description
I am currently working on the Far Cry brand. I work mostly on integration and data optimization. I also furnish assistance to beginners as well as building documentation.
Studio/Company
UBISOFT ©TBR
Project Details
Role
UI Optimization
Localization & Typography
Profiling
Logic Programming
Integration Assistance
Software
Anvil
Phoenix
Anvil Script
Fontlab
Python
Platform
TBR
Description
This is my last project, a still to be revealed game. In the absence of Technical Director I was responsible of a global overhaul of the technical quality of the game, covering a wide range of skill sets such as localization, textures, databank, tools building and mentoring/assistance in integration.
Studio/Company
UBISOFT ©TBR
Role
Accessibility
Tool Developement
Font Optimization
Textures (4K, HDR)
Ultra-wide & Scaling
3D Menus
Software
Adobe Extension Development
Anvil Script (C#)
Phoenix Studio Scripting
Visual Studio
Python
Fontlab
Platform
PC
PS4
PS5
Xbox One
Xbox Series
Description
In this project I had the chance to be mentored and this way I could massively improve my skills in terms of programming and scripting. My responsibilities in term of UI went very technical, starting to get ownership onto features like tools development for artists workflow.
Studio/Company
UBISOFT ©2022
Role
UI Artist
Motion Designer
Fonts Managements
Combat Comfort
Software
Anvil
Phoenix
Photoshop
Fontlab
After Effects
Platform
PC
PS4
PS5
Xbox One
Xbox Series
Description
Working for Hyper Scape, I was in charge among other things for the combat comfort experience, the text rendering and many motion and design elements related to UI art. As the game was trying to reinvent itself, I had to redesign every element of the game but mostly everyting related to combat as markers, healthbars, damage indicators, etc.
Studio/Company
UBISOFT ©2020
x
Description
This game was made as part of a game jam with a team of employees from Ubisoft Saguenay studio in special collaboration with the event.
Special Collaboration
Team Ubisoft SGN ©2019
Video Presentation
Role
UI/UX
Logo Design
UI Programming
Software Programming
Software
C#
Java
XCode
Visual Studio
Geo-fence
Xamarin
Grial UI Kit
Platform
iOS
Android
Description
Swipecity allows visitors to unlock geolocated digital content related to culture and urban art: Local organizations have access to a web management portal on which they can determine where, when and how their content will be broadcast. Then, using the mobile application, users interact with this content, as when they are nearby, in an experience that is similar to a treasure hunt.
Studio/Company
SWIPECITY ©2018
Contact
Gabriel Pilote
gabriel.pilote@ubisoft.com
About
Hey there ! I am Gabriel, employee of Ubisoft. I have been into video games industry for now more than 3 years. I also have strong interest in interactive & digital arts in general.